Here is the link
Here is the link with no title:
After reading that article, I have to ask how all this happens:
Boticello ignores Harris, forcing her to go to the top with a letter?
Williams signs for the letter but doesn't open it??
Trotter gets the letter and does nothing for 4 months, gets fired, but then gets $50,000???
Am I glad my kids don't go to school in Buffalo.
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11/23/2008 16:17 #46810
hmm10/22/2008 21:50 #46264
Rotten TomatoesI check out rotten tomatoes ratings to get an idea of whether or not a movie is worth my time-the scoring system is pretty right on. I hate the website. All I want is the 0-100 rating for a particular movie, not a million animating ads and bloated pages. Why isn't there a site that just has the ratings with none of the crud? Would it be possible to build something like that? Hmmmm.....
tinypliny - 10/23/08 01:07
Also, you can hammer ridiculously designed websites into submission with the Platypus extension for Firefox. :::link:::
Make those changes permanent by saving your modifications as a greasemonkey script.
Also, you can hammer ridiculously designed websites into submission with the Platypus extension for Firefox. :::link:::
Make those changes permanent by saving your modifications as a greasemonkey script.
10/02/2008 22:16 #45906
Crazy photoshop dialogue boxCan photoshop jam any more layers onto their pattern fill dialogue? Maybe they do in CS4, or maybe they fix this mess:
tinypliny - 10/02/08 22:20
haha.. that reminds me of that "photoshop for the iphone" spoof on youtube!
haha.. that reminds me of that "photoshop for the iphone" spoof on youtube!
04/21/2008 14:41 #44083
better pic...zobar - 04/21/08 16:16
My guess is code optimization and/or floating point error. When I do the same thing on my computer [Photoshop CS3 Mac Intel v10.0] I get:
Top: L=#3d R=#3d
Left: T=#39 B=#36
Right: T=#39 B=#36
Bottom: L=#3d R=#39
...which I think is even weirder - the top is symmetric but the bottom isn't. Notice also that the stroke in your picture is asymmetric.
Furthermore - and this may or may not be a factor - in Photoshop the '.0' point is not exactly between pixels but shifted over and to the right by epsilon. So the top left subpixel in your drawing is at (0,0) but the bottom right subpixel is actually (11.999…,11.999…)
Antialiasing is dark magic, and I wouldn't count on it working one way or another, or even making sense necessarily.
- Z
My guess is code optimization and/or floating point error. When I do the same thing on my computer [Photoshop CS3 Mac Intel v10.0] I get:
Top: L=#3d R=#3d
Left: T=#39 B=#36
Right: T=#39 B=#36
Bottom: L=#3d R=#39
...which I think is even weirder - the top is symmetric but the bottom isn't. Notice also that the stroke in your picture is asymmetric.
Furthermore - and this may or may not be a factor - in Photoshop the '.0' point is not exactly between pixels but shifted over and to the right by epsilon. So the top left subpixel in your drawing is at (0,0) but the bottom right subpixel is actually (11.999…,11.999…)
Antialiasing is dark magic, and I wouldn't count on it working one way or another, or even making sense necessarily.
- Z
04/21/2008 10:45 #44078
Weird photoshop antialiasingI made that by drawing a circle-shape in a 12x12 pixel file in photoshop, and snapping the shape to a 1x1 pixel grid. It should be perfectly symmetrical, both horizontal and vertical.
Why are pixels that should be the same value different?
weird...
empireoflight - 04/21/08 14:47
Thanks for the comment enknot, it's true that photoshop makes the squares grey because the vector falls between two pixels. It probably uses some calculus to figure out the percentage of the pixel that lies inside the vector vs. outside and shades the pixel to that level of gray. But those pixels I'm pointing out should technically have the exact same section of the vector lying across them, just rotated/flipped. So it makes no sense why photoshop doesn't color shade those pixels exactly the same gray.
Thanks for the comment enknot, it's true that photoshop makes the squares grey because the vector falls between two pixels. It probably uses some calculus to figure out the percentage of the pixel that lies inside the vector vs. outside and shades the pixel to that level of gray. But those pixels I'm pointing out should technically have the exact same section of the vector lying across them, just rotated/flipped. So it makes no sense why photoshop doesn't color shade those pixels exactly the same gray.
enknot - 04/21/08 14:30
It think it's because squares are not circles, and can never really make them, but it's easy enough to trick the human eye if you use some averages and percentages.
The % of the square that was inside the circle probably directly correlates to the amount of gray it is.
This is just an (educated) guess, but if you calculated the amount of space that those squares overlap with that circle, you could find the ratio that the pshop people use to calculate anti-aliasing stuff...
just a guess though really.
It think it's because squares are not circles, and can never really make them, but it's easy enough to trick the human eye if you use some averages and percentages.
The % of the square that was inside the circle probably directly correlates to the amount of gray it is.
This is just an (educated) guess, but if you calculated the amount of space that those squares overlap with that circle, you could find the ratio that the pshop people use to calculate anti-aliasing stuff...
just a guess though really.
Superintendent James Williams was dismissed from his last position before being headhunted to bring Buffalo schools out of smoldering ruin.
I can't wait for him to be crated and shipped to some other failing district that desperately needs his incompetence.
Fabulous - isn't it? That's what you call a true "cluster-fuck"!
thanks, shoulda known to put the title between link tags!
I updated it for your with both link using title and link tag and just plain link so you could see the markup.
Sorry, I tried the link button but somehow it didn't work...
:::link:::
Which article?